Depending on the size of the café, the player may need more seats, more utilities, and more zombie servers to speed up the serving process. A café should have enough seats and number of dishes to accommodate customers. If customers aren't satisfied or are attacked by an Energy-deprived zombie, the café rating will drop, affecting its popularity and causing less customers will appear. By making customers happy, the star rating will increase and more customers will show up, giving the chef more cash. When customers finish their food and give you money, thought bubbles appear above their heads to indicate their feelings about the service, which affect ratings. The higher a café's rating, the more popular a café becomes. The café rating shows the reputation of the player's café, indicated by stars on the upper left hand corner. Later on, new customers will appear with varying prices, some in coins but most in Toxin. The ones first encountered from the tutorial are usually free. Every customer has a "zombie form", so the player can infect any patron they want to work for the chef. The type of customer that visits the café depends on the player's level and the café's current rating. The Japanese version has characters from the Mega Man series. Some characters in the game are based on living persons. Customers can be human or appear as supernatural beings such as mummies, vampires, aliens, superheros, deities, and legendary creatures. There are many types of customers with varying appearance, gender and occupation. If unsuccessful, the player does not receive the recipe but can receive Cash if the zombies eat the customers or employees.Ĭustomers are the people who consume the dishes and give money to the player. Players can also have their zombies retreat by clicking/tapping on a white flag icon on the upper left hand corner. To defeat a café, the zombies must defeat the raid boss. Each can be unlocked through enemy raid cafés or through a friend's café (if already unlocked by the player's friends). These special variations are more valuable than their normal counterparts. There are 9 different dish variations: Spicy, Very Spicy, Fancy, Very Fancy, Bulk, Fresh, Frozen, Quick, and Very Quick. If the player leaves a stove unattended for a long enough time or ignores it after it is finished cooking, it will burn. Dishes require a chef or zombie to be cooked, but can be paused and resumed at any time. New recipes will then end up in the player's fridge from which they can either serve or unlock them. Dishes can be looted during raids for free, and new recipes can be unlocked. While cooking, the player spends money on the dish, then waits a certain amount of time before serving it to the customers. Dishes vary by cooking time, cost, number of servings, and amount of Experience points given. Dishes ĭishes are the main source of income in Zombie Cafe. A low-Energy zombie must rest for a period of time, alternatively, the player can instantly replenish the zombie's Energy with a currency called Toxin. If their Energy levels get too low, they will start attacking customers, lowering the café's rating. The restaurant's customers can be transformed into zombies to serve food and take up dirty plates, but the player must not overwork their zombies. The staff in the restaurant is made up of zombies. Along with growing the business, players can send their zombies to raid enemy cafés to obtain new recipes. The player can also purchase pets and expand their restaurant. As the restaurant builds up savings, the player can purchase recipes and furnishings, and can infect more customers. There are a variety of menu items, each differing in price, number of servings, and time to cook. Players gain experience by cooking and serving dishes. Players can turn customers into zombies, who become employees. Zombie Cafe is a game in which players run a café by cooking dishes and serving customers with the help of zombies.
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